Godot is not the new Unity - The anatomy of a Godot API call
A very long, but very interesting read about calling unmanaged code in Unity and Godot.
Tbf Idk if the removal of Unity script language back in 2017 was a result of a similar issue Godot has now, but anyway Godot has a long road to achieve what the Unity team has done for scripting performance and working with unmanaged code.
https://sampruden.github.io/posts/godot-is-not-the-new-unity/
#godot #performance
Post #2298
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