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Mechanics and tricks from Platformers applied to Endless Runners to improve experience

The author describes multiple platformer mechanics and provides code samples for them. I believe such mechanics are must have in a platformer game nowadays, and I definitely gonna implement all of them in a kinematic character controller I develop for my own roguelike game with platformer mechanics.

The list of mechanics:
- Early Fall: Player descends as soon as jump button is let go ending jump early.
- Jump Buffering: When the character is already in the air pressing jump moments before touching the ground will trigger jump as soon as they land.
- Predict Ground Collision: When the character is already in the air pressing jump and there is a platform near and below, it can jump as it is already on the ground.
- Coyote Time: Jump still triggered a few frames after running off a ledge.
- Catch Missed Jumps: If a player doesn’t quite make a jump either lift them up a few pixels or change the collision mask so their feet don’t hit the wall.

https://arielcoppes.dev/2023/04/10/platformer_techniques_in_endless_runner.html

#platformer
Ariel Coppes [Game Developer] Mechanics and tricks from Platformers applied to Endless Runners to improve experience There are multiple mechanics and tricks from Platformer games that can be applied in Endless Runners as well. I want to share here what am I doing for the game I am working on and how.
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