Position-Based-Dynamics: A PBD fluid in unity running on the GPU
Position based dynamics is a method used to simulate physical phenomena like cloth, deformation, fluids, fractures, rigidness and much more. The key process in PBD is to simulate the object as a set of points and constraints. Forces are applied to the points to move them and then the constraints make sure the points wont move in a way that violates the simulation.
https://github.com/Scrawk/PBD-Fluid-in-Unity
#simulation #fluid
Post #2257
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