Compute Shaders in Unity: Processing transforms with GPU
The title is a bit misleading, it's about how to pass data to a compute shader, modify, and then return back to a C# script. Transforms are still processed on the main thread. But it's still a decent example how to use compute shaders.
https://www.artstation.com/blogs/degged/KOre/compute-shaders-in-unity-processing-transforms-with-gpu
#compute #shader
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