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Post #2239 279
Chunk Iteration in Entities 1.0

The author doesn't mention clearly when to use chunk iteration so here's a little note on this:
Iterating with IJobChunk requires more code setup than using IJobEntity (which generates an IJobChunk under the hood). To automatically benefit from any future source-generation improvements, most jobs that perform a single iteration over a chunk's entities should prefer IJobEntity (optionally implementing the IJobEntityChunkBeginEnd interface as well, for any custom chunk-level operations before and after the core entity iteration loop).
Some examples of use cases which require IJobChunk:
- jobs which do not iterate over each chunk's entities at all (e.g. gathering per-chunk statistics)
- jobs which perform multiple iterations over a chunk's entities, or which iterate in a unusual order

https://coffeebraingames.wordpress.com/2023/06/25/chunk-iteration-in-entities-1-0/

#dots #chunk #ecs
COFFEE BRAIN GAMES Chunk Iteration in Entities 1.0 I have this article from 2018 which describes how to code the most fundamental thing to do in Unity’s ECS: chunk iteration. I think it needs an update now that Entities 1.0 has been released.…
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