TGViewer
Everyday Unity Everyday Unity @everydayunity · 1.19K subscribers
Post #2216 218
MegacityMultiplayer: Megacity Multiplayer is an action-packed, shooter game based on the original Megacity sample. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.

Start-up times seem fun:
When going into the main scene, subscenes need to import: Up to 20 min
When going into the playmode, server world is created: Up to 30 min

https://github.com/Unity-Technologies/MegacityMultiplayer

#netcode #megacity
GitHub GitHub - Unity-Technologies/Megacity-2019: Megacity is a sample showcasing streaming a large scale environment. It also contains… Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu...
  • 👍 2
More from @everydayunity
  1. Sep 24, 2026Now you can change the effort mid session in new Claude. So the advice about caching from…
  2. Sep 24, 2026We were wondering in the comments what Claude reset does. Here is the answer https://www.r…
  3. Sep 22, 2026Introducing GPT‑6 Sol and Luna And better & cheaper sol and luna as an immediate response…
  4. Sep 22, 2026Introducing Claude Opus 5.5 \ Anthropic Cost and speed. Opus 5.5 requires less compute to…
  5. Sep 21, 2026Claude Code effort level and model selection effort means more than just "thinking time."…
  6. Sep 19, 2026Netcode for GameObjects 3.0.0 is now available It is preparation for Unity’s shared Netcod…
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →