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CI/CD pipeline Unity Part 3

We’ll look at the following options:
- Improving the stability of main by enforcing PRs are up to date before merging.
- Caching to speed up job runs
- Separation and Parallelisation of Jobs
- Ensuring your main branch only contains conventional commit messages
- Self-Hosted Runners and Cache Accelerators
- Only testing code changes

https://medium.com/@RunningMattress/setting-up-a-ci-cd-pipeline-for-unity-part-3-5885016f4367

#ci
Medium Setting up a CI/CD pipeline for Unity Part 3 In the 3rd article in this series, we talk pipeline optimisation and improvements for Unity CI/CD. To get faster and more reliable workflow
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