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Everyday Unity Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells I personally enjoyed so much amazing animations in Dead Cells. Here is the post about how they were made. https://www.gamedeveloper.com/production/art-design-deep-dive-using-a-3d-pipeline…
Shaders Case Study - Dead Cells' Character Art Pipeline (3D -> 2D)

How to make a tool similar to one used in Dead Cells to create animated 2D characters from 3D models.

https://www.youtube.com/watch?v=iNDRre6q98g

#animation
YouTube Shaders Case Study - Dead Cells' Character Art Pipeline Get the Shaders for this Video here ➜ https://github.com/Broxxar/PixelArtPipeline Support me on Patreon ➜ https://www.patreon.com/DanMoran Follow me on the Twittersphere ➜ https://twitter.com/DanielJMoran Extra Links Gamasutra article on Dead Cells' art…
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