MotionMatchingByDreaw: Animation system for Unity engine based on motion matching
Motion matching is a technique used in game development to create realistic character animations. It involves blending and transitioning between pre-recorded motion capture data or animation clips based on the character's current state and desired action.
Contrary to the traditional technique where character animations in games are created by manually designing and blending different animation clips to achieve the desired movements. However, this process can be time-consuming and may result in animations that don't always look natural or fluid.
https://github.com/dreaw131313/MotionMatchingByDreaw
#animation #motionmatching
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