How bad are small triangles on GPU and why?
Small triangles are bad for performance. Kinda old post, but still holds true. Keep in mind the vertex density when creating LODs for your meshes, most likely you don't need a lot of different LODs wasting memory and reducing performance. And of course don't forget about imposters for distant objects.
https://www.g-truc.net/post-0662.html
#gpu #rendering #performance
Post #1634
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