Post #1053 4K Aug 19, 2024, 14:18 UTC Обзор систем сохранения в разных играх с точки зрения игрового дизайна: http://www.sirlin.net/articles/save-game-systems Sirlin.Net — Game Design Save Game Systems — Sirlin.Net — Game Design I once heard Peter Molyneux say that during the development of Populous he didn’t want the player to be able to pause the game. His reasoning was that Populous is a world that goes on with or without the player. Luckily, his friends talked him out of it,… ❤ 6 👍 2 🔥 2