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Post #8524 290
Game Designer (Casual / Systems) — World Chess
We’re looking for a Game Designer to join the World Chess team and work on product features, game balance, and long-term player experience.

What you’ll do
• Create and maintain clear game design documentation
• Design and develop game features (from concept to release)
• Work on game balance and progression systems
• Analyze player behavior and iterate based on data
• Collaborate with product, analytics, art, and dev teams
• Improve long-term engagement and retention

What we’re looking for
• 3+ years of experience as a Game Designer
• Experience working on casual or midcore projects
• Strong understanding of:
• game systems
•progression & balance
•core loops and retention mechanics
• Ability to design features end-to-end
• Experience writing structured documentation (GDDs, specs)
• Comfortable working on live products over long periods (1+ year)
• Data-driven mindset (you know how to validate your decisions)

Important: this role is NOT about
• Narrative design (story, dialogues, lore)
• Level design
We’re specifically looking for someone focused on systems, features, and balance.

Nice to have
• Experience with live ops and events
• Experience working with analytics tools

Why join us
• Work on a globally recognized chess platform
• Opportunity to influence core product decisions

Please send your CVs to the email hr@worldchess.com
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