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Post #2044 205
🧩 What if you could remove a core game mechanic?

Remove combat from an RPG.

Remove currency from an economy.

Remove quests from an adventure.

What happens next?

Players may find different ways to interact with the world. Other systems become more important. New strategies emerge.

Sometimes removing one mechanic doesn’t make a game smaller.

It reveals possibilities that were hidden by the original rules.

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