🛒 What if players could create demand for each other?
One player produces resources.
Another needs them and creates demand.
Someone needs protection for a valuable shipment. Another player offers to guard it. Someone else handles the delivery.
Resource → Trade → Protection → Delivery.
The economy doesn’t have to exist separately from gameplay.
Players can create needs, services, and opportunities for each other – turning the world into an economy shaped by the people inside it.
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Post #2041
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