Personally, my workday is about 15 hours now (including my main job). But I have more than enough motivation to finish this project 🕺
These past couple of weeks, we've been focusing on the overall look of the game and adding the new tool mechanics (different cursors).
The idea is to break one long run into smaller segments, gradually rewarding the player with tools that allow them to skip some puzzles and solve others.
This way, each run will feel much more interesting and it won't feel repetitive or boring.