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Designing Flow in SSX 3: A Cognitive Psychology & Game UX Analysis
A cognitive psychology analysis of SSX 3 shows how the game sustains flow through a risk/reward trick system (adrenaline → Ubertricks → Super Uber), adaptive audio that gives real-time feedback, and a progressive mountain structure that balances challenge with skill. It satisfies Self-Determination Theory (competence, autonomy, relatedness) through trial-and-error learning, free exploration, and community-building — showing how arcade design can coordinate mechanics, audio, and progression for deep immersion


Atomic UX research: How to pilot a repository with a Claude skill
A Claude skill automates atomic UX research in Notion — handling experiments, facts, insights, and recommendations while cross-referencing new findings against existing data to surface patterns. It saves ~4 hours per study by cutting administrative work, keeping humans in the loop for decisions like interpreting nuance and framing questions


🎥 NNG: 3 Steps to Scope Your Broad Research Study
Proper scoping is tied to timelines, research efficiency and the usefulness of your outputs. Learn how to scope your studies for optimal impact

Prototyping: Why a Single Red Dot Can Hijack User Behavior for Weeks
A red dot isn't just a UI element—it's a psychological trigger that creates an open loop in the brain, hijacking attention through the Zeigarnik effect and triggering a cortisol spike via evolutionary color-coding. When combined with variable rewards, this tiny circle can turn a productivity tool into a slot machine, creating compounding micro-anxieties that degrade focus and trust over weeks, not minutes


AI: Measuring the UX of AI
Measuring the UX of AI chatbots starts with standard UX metrics (usability, usefulness, effectiveness), but to truly understand the experience, you need to dig into specialized constructs like AI Productivity, Trust, Dependency, Anxiety, and Personification—each requiring validated items. The authors propose a framework with initial item sets for these five dimensions, but note that the real work lies in psychometric validation with real user data to see which items actually hold up and how they connect to higher-level outcomes like brand attitude and continued use


Opinion: From UX to AX - Why I Think We’re Not Just Redesigning Interfaces, We’re Redesigning Trust
We're moving from UX to AX (Agentic Experience), where the core challenge isn't mapping deterministic flows, but designing for probabilistic systems that act autonomously—shifting the design job from screens to behavior and relationships. The five real pillars of this new discipline aren't about capability, but about restraint: intent alignment, controllability, explainability, emotional intelligence, and co-evolution, because trust isn't earned by how much an agent can do, but by knowing exactly when to pause and ask


The channel is going on vacation until the end of the summer, thank you for being with me all this time, see you in September

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Medium Designing Flow in SSX 3: A Cognitive Psychology & Game UX Analysis How game mechanics, cognitive load management, and adaptive audio sustain player immersion in a 2003 classic
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