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Travis Run (EN) Travis Run (EN) @travisrunfun · 4.14K subscribers
Post #70 951
🔋 BATTERY MECHANIC IN TRAVIS RUN

Season development is now in full swing, and as we move closer to launch, we’re starting to reveal important details of the upcoming competitive system.

One of these mechanics is the battery system.

After the start of the seasons, only a limited number of runs per day will count toward the leaderboard.
All other game sessions are not going anywhere: you will still be able to play, farm GEM, test boosts and mechanics, but those runs will no longer count toward the leaderboard.

So the logic will be as follows:

🟠 the first X runs per day count toward the rankings
🟠 all following runs remain playable, but without affecting the leaderboard
🟠 the number of runs is reset every 24 hours
🟠 additional attempts can be purchased through a separate boost in the shop

Why we decided to introduce this mechanic:

✔️ the ranking becomes fairer
A player is evaluated not only by the number of hours spent in the game, but also by how well they use their strongest attempts

✔️ it reduces the advantage of those who can play for many hours in a row
This makes seasonal competition more balanced

✔️ it increases the value of every ranked run and adds more strategy:
when to play, which boosts to use, and how to manage your attempts

✔️ the leaderboard becomes cleaner and more interesting
The strongest results carry more weight

✔️ it helps make the seasons clearer, more manageable, and more competitive

In a few days, the start date of the first season will be announced, and a countdown timer to the launch will appear in the Mini App.

This will be a direct signal that the final stage of preparation is already underway and the launch is getting closer.

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