Here's what changed:
๐ Extended the game screen and raised Travis higher - removed accidental screen collapses on iPhone during slides
๐ Moved the boosts section higher - now always visible during a run
๐ Added 2 new stick control methods - switch in settings and find what works best for you
๐ Calibrated the 2 existing control methods
๐ Extended jump and slide duration by 20% - fewer accidental collisions
๐ Added jump from slide and slide from jump - Travis is now more agile
๐ Fixed the bug with accelerated distance calculation on PC
๐ Fixed various compatibility bugs
๐ FARMING:
Plans have been adjusted. This is one of the core features of the entire Travis economy and our goal is to make it as polished as possible. A separate announcement with all the details is coming soon - we'll have good news for you shortly!
๐ PROMO CAMPAIGN #1:
Moving the announcement to tomorrow - a separate post will cover the timeline, prize pool distribution and all participation details.
P.S. Over the next few days, brief disruptions to the mini app may occur during evening and morning hours due to technical maintenance. We're actively working on stability and new features - thank you for your patience and understanding ๐ค
