Season 1 of Travis Run was not only a race for GEM, distance, and leaderboard positions, but also the first major test of the game's economy.
Throughout the season, players actively used boosts to improve their performance, run longer distances, collect more GEM, and compete for both weekly and seasonal rewards.
Season 1 Boost Economy Highlights:
π 152,424 boosts purchased
π 230,678.25 TRVS total boost revenue
π 110,650.1525 TRVS distributed to the referral pool
π 120,028.0975 TRVS sent to the burn pool
Most popular boosts by number of purchases:
π₯ Vinyl Records
π₯ Barriers
π₯ Shield
Top contributors to the burn pool:
π₯ Jetpack β 18,385.52 TRVS
π₯ Vinyl Records β 17,732.68 TRVS
π₯ Shield β 17,167.62 TRVS
π₯ Cones β 15,814.59 TRVS
π₯ Barriers β 13,435.34 TRVS
Top contributors to the referral pool:
π Vinyl Records β 17,406.57 TRVS
π Jetpack β 16,738.48 TRVS
π Cones β 15,266.90 TRVS
π Shield β 14,076.38 TRVS
π Barriers β 13,119.66 TRVS
In addition, players purchased 2,058 skins using GEM during Season 1.
Season 1 proved that boosts have become an essential part of both the gameplay and the economy of Travis Run.
As the project continues to evolve, the in-game economy will become even deeper, and gameplay mechanics will play an even greater role in the TRVS ecosystem.
π£ @trvsrunbot
