The progression logic for mercenaries in District Clash has been updated. Bonuses no longer drop randomly. The pool of battle items is now formed through a progression tree.
π³ Skill Tree instead of roulette
π Each mercenary now has a unique progression tree.
π At the start of a battle, a mercenary receives 2 starting bonuses.
π With each round, items from the selected tree become available.
π The combat flow remains familiar, only the source of items has changed.
π Progress conversion
All bonuses stored in the garage and unopened lootboxes have been converted into mercenary experience. Additionally, players received from 1 to 3 new unique mercenaries:
π© Mr Freeman
π Morgan Freeman
π₯Έ Gordon Freeman
π₯ New bonuses available in the progression tree
π Hypersense Chip: +2 Initiative, +2 max β€οΈ
π Junkfood: +1 Initiative, Learn: +7 max β€οΈ
π§» Contract: Learn: +1 π‘, +1 Max β€οΈ
π Ping: Blitz / Combo / Last Act: deal 2 π‘
π§± Bulletproof Vest: +2 Max β€οΈ, -1 Initiative, Blitz: +1 shield
βοΈ Absorb Field: Combo: heal 2 β€οΈ, +1 shield
π Bubble Gen: Cooldown 3: +1 shield
π§© Kinetic Field: Reflect 1 (+3 for each shield)
π Voltage Whip: Weapon, Rush: +2 shields
π«² Helping Hand: Brotherhood: 25% opponent jam
βοΈ Rebalance of existing bonuses
π₯» Evasion: 15% opponent jam, +1 Max β€οΈ
π’ Kick Boots: -1 Initiative, Taunt: +4 Max β€οΈ
πΎ Bullet Frenzy: Combo: deal 4 π‘
π¦Ύ Muscles: +6 Max β€οΈ
π Adapt: Combo: +3 Max β€οΈ
π₯Ά Freeze Gun: Cooldown 3: opponent jam 100%, deal 2 π‘
π₯ Grenade: Cooldown 2: deal 3 π‘
π©Έ Drain Hack: Cooldown 2: lifesteal 3
π± O.L.M. (Optimus): Taunt: Reflect 3, Stealth: +4 Max β€οΈ, Neither: +2 temporary max π‘
π΅ Starting bonuses for mercenaries updated
π©β𦱠Mom of Three: π + π
π§ββοΈ Buddha: πͺ + π
π Bladerunner Girl: π« + π
π Rei: π₯ + πͺ€
π€ Russel Hobbs: πͺ + πΊ
π Play District Clash
