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TON Punks TON Punks @tonpunks Β· 296K subscribers
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πŸ‡ Major bonus system update

The progression logic for mercenaries in District Clash has been updated. Bonuses no longer drop randomly. The pool of battle items is now formed through a progression tree.

🌳 Skill Tree instead of roulette

πŸ‘ˆ Each mercenary now has a unique progression tree.
πŸ‘ˆ At the start of a battle, a mercenary receives 2 starting bonuses.
πŸ‘ˆ With each round, items from the selected tree become available.

πŸ’Ž The combat flow remains familiar, only the source of items has changed.

πŸŒ‰ Progress conversion

All bonuses stored in the garage and unopened lootboxes have been converted into mercenary experience. Additionally, players received from 1 to 3 new unique mercenaries:

🎩 Mr Freeman
🌚 Morgan Freeman
πŸ₯Έ Gordon Freeman

πŸ”₯ New bonuses available in the progression tree

πŸ™Œ Hypersense Chip: +2 Initiative, +2 max ❀️
🍟 Junkfood: +1 Initiative, Learn: +7 max ❀️
🧻 Contract: Learn: +1 πŸ—‘, +1 Max ❀️
πŸ›ž Ping: Blitz / Combo / Last Act: deal 2 πŸ—‘
🧱 Bulletproof Vest: +2 Max ❀️, -1 Initiative, Blitz: +1 shield
♋️ Absorb Field: Combo: heal 2 ❀️, +1 shield
πŸ› Bubble Gen: Cooldown 3: +1 shield
🧩 Kinetic Field: Reflect 1 (+3 for each shield)
🏝 Voltage Whip: Weapon, Rush: +2 shields
🫲 Helping Hand: Brotherhood: 25% opponent jam


β˜•οΈ Rebalance of existing bonuses

πŸ₯» Evasion: 15% opponent jam, +1 Max ❀️
πŸ‘’ Kick Boots: -1 Initiative, Taunt: +4 Max ❀️
🍾 Bullet Frenzy: Combo: deal 4 πŸ—‘
🦾 Muscles: +6 Max ❀️
πŸ‘ Adapt: Combo: +3 Max ❀️
πŸ₯Ά Freeze Gun: Cooldown 3: opponent jam 100%, deal 2 πŸ—‘
πŸ”₯ Grenade: Cooldown 2: deal 3 πŸ—‘
🩸 Drain Hack: Cooldown 2: lifesteal 3
πŸ“± O.L.M. (Optimus): Taunt: Reflect 3, Stealth: +4 Max ❀️, Neither: +2 temporary max πŸ—‘


🌡 Starting bonuses for mercenaries updated

πŸ‘©β€πŸ¦± Mom of Three: πŸ’ + 🍟
πŸ§˜β€β™‚οΈ Buddha: πŸ’ͺ + πŸ‘
😘 Bladerunner Girl: πŸ«“ + πŸ›ž
πŸ’™ Rei: πŸ”₯ + πŸͺ€
πŸ–€ Russel Hobbs: πŸͺƒ + 🍺


πŸš€ Play District Clash
  • ❀ 12
  • πŸ‘ 5
  • πŸ”₯ 4
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