تصویرتون رو همراه با پرامپت زیر برای ChatGPT بفرستید:
LOW-POLY GEOMETRY
Rebuilds subjects and scene elements with simplified early-2000s 3D forms and visibly reduced polygon complexity.
HARSH LIGHTING
Introduces the uneven, rigid, and slightly unnatural illumination associated with early real-time game engines.
LOW-RES TEXTURES
Uses intentionally compressed, pixelated, low-detail texture maps instead of modern photoreal materials.
CLASSIC SOURCE FEEL
Targets the recognizable visual character associated with early Half-Life and Garry's Mod environments.
SOURCE ENGINE TRANSFORMATION
UPLOAD 1 REFERENCE IMAGE FIRST
Please transform the photo into the style of the original Source Engine:
3D MODELING
Use low-poly models.
LIGHTING
Recreate the chaotic, harsh, and somewhat unnatural lighting characteristic of early game engines.
TEXTURE MAPPING
Use low-resolution (Low-Res) textures.
VISUAL STYLE
Mimic the early visual aesthetic of Half-Life or Garry's Mod.
🆔 @thezoomia
