Post #140 330 Sep 1, 2016, 07:27 UTC http://allenchou.net/2013/05/memory-management-part-1-of-3-the-allocator/Tags: #programming #Cpp Ming-Lun "Allen" Chou | 周明倫 Memory Management part 1 of 3: The Allocator | Ming-Lun "Allen" Chou | 周明倫 This post is part of my Memory Management Series. Why Bother Building Your Own Memory Management System? Memory management is crucial for game development. It is even more important for console game development, since consoles have hard memory limits. Many…