Create a clean source pose sheet for ALL gameplay poses of one fantasy RTS Alliance ranger archer unit.
Canvas: 3840 x 2160 landscape image.
Layout: exactly 3 rows and exactly 9 columns, 27 total sprites.
Each sprite must be centered inside an equal invisible cell.
Use large empty padding around every sprite so each pose can be cropped cleanly.
No labels, no text, no numbers, no visible grid lines.
Use a plain solid bright green chroma key background (#00FF00) across the entire image.
Do not use transparent background. Do not use checkerboard. Do not use shadows.
Character:
A hooded human ranger archer for a classic fantasy RTS game. Leather jerkin, green-brown cloak, blue cloth detail, quiver on back, longbow, light boots, compact readable silhouette. Same exact character, same hood, same bow, same quiver, same colors, same proportions in every sprite.
Camera:
Orthographic 3/4 top-down RTS perspective, camera looking down from above at about 45 degrees. The viewer must see the top of the hood, shoulders, bow, quiver, and boots. Do not use side-scroller perspective. Do not use portrait perspective.
Rows:
Row 1: facing south, toward the camera.
Row 2: facing east, toward the right.
Row 3: facing north, away from the camera.
Columns:
Column 1: idle stance, bow held low, alert posture.
Column 2: walk pose A, left foot forward, bow carried naturally.
Column 3: walk pose B, right foot forward, opposite stride.
Column 4: attack windup, bow raised, arrow being nocked.
Column 5: attack strike, bow fully drawn and aimed.
Column 6: attack release, arrow just released, bow arm extended.
Column 7: death hit reaction, body recoiling, bow slipping.
Column 8: death falling pose, body collapsing, bow still visible.
Column 9: dead corpse pose, lying on the ground, readable from the same direction.
Requirements:
Make every column clearly different from neighboring columns.
Walk pose A and walk pose B must have visibly different legs.
Bow attack poses must read clearly after downscaling.
Death poses must stay fully inside their cells.
Keep standing poses the same size.
Keep feet on the same baseline for columns 1 through 6 within each row.
Do not add west-facing sprites; west will be mirrored from east later.
Do not add arrows in flight, extra characters, motion trails, impact effects, blood, gore, scenery, UI, icons, ground, trees, buildings, or props.
Post #10
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Пример промпта для генерации персонажа из видео про RTS, забирайте!
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