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Spellbound Visuals

Spellbound Visuals

@spellboundvisuals

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Showing posts older than #2087 · Back to latest

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Post #2083 366
Те три человека, которые любят мои лонгриды - радуемся!
Для остальных коротко в картинках и со знакомыми примерами.
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Post #2082 363

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Post #2079 353
Spellbound Visuals Photo
Как мы можем такие промты использовать (ну кроме того, что кидаем в ллм и просим сделать красиво)?

Берем пром, например отсюда. Удаляем из него все, что касается техники рисовки, остальное вставляем в промт стиля, получаем такое:

Linear cel-shaded illustration.

Tight nearly frontal close-up of an adult platinum-blond man sitting confidently deep in a dark bar, wearing a black T-shirt and holding whisky low. In the darkness, wearing a fitted black T-shirt. He leans comfortably into a low chair, his shoulders relaxed and open, his torso facing the camera almost straight on. One forearm rests loosely on the arm of the chair, while his other hand holds a low tumbler of whisky near his thigh, only partly visible at the bottom. A light above the unseen woman behind the camera casts only faint reflected spill on him; his face remains in shadow, with grey eyes, cheekbones and pale hair barely visible, while everything else dissolves into black. He watches her dance with an unwavering predator’s gaze, openly devouring her with his desire. No visible woman or crowd.

Build readable three-dimensional forms with a fine, crisp, near-uniform dark contour, flat color fields and one or two hard-edged shadow levels. For human figures, use slender elongated proportions, small simplified heads, economical facial features and hands, and clear clothing silhouettes. Keep perspective coherent and separate forms through overlapping shapes and clean color boundaries. Choose framing, figure scale, setting and a limited harmonious palette to suit the scene. Preserve a matte graphic finish and sparse surface detail. No gradients, painterly blending, glossy CGI, dense textures, anime facial conventions, copied game designs or text.


Или говорим все то же самое сделать нейронке, да. 😂
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Post #2078 348
Это из вчерашнего завалялось.

Во времена богов, воителей и королей.. Простой народ нуждался в защите!
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Post #2071 356
Классный стиль для GPT, иногда даже не рябит.

Linear cel-shaded illustration. [SCENE]. Build readable three-dimensional forms with a fine, crisp, near-uniform dark contour, flat color fields and one or two hard-edged shadow levels. For human figures, use slender elongated proportions, small simplified heads, economical facial features and hands, and clear clothing silhouettes. Keep perspective coherent and separate forms through overlapping shapes and clean color boundaries. Choose framing, figure scale, setting and a limited harmonious palette to suit the scene. Preserve a matte graphic finish and sparse surface detail. No gradients, painterly blending, glossy CGI, dense textures, anime facial conventions, copied game designs or text.


Этот промт для стиля, сам по себе даст вам случайный результат.
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Post #2066 360
Так, на этом все, надеюсь, что вам было весело также как и нам, а я могу вам показать ретрофутуристичный арт-деко.
GPT, мидж, мидж, сидрим, банана!
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