Should Valve capitalize on Deadlock's growing momentum and prioritize making a better tutorial for the game?
I know that the game is still in closed-invite-only early development and that they haven't even made any promotional material to attract new players.
However, there's also no doubt that the game is attracting so many new players and gaining momentum in the gaming space. This is something most game companies can only dream of and would undoubtedly capitalize on if given the opportunity.
Should Valve capitalize on this rare phenomenon and put the development of a more effective tutorial higher up the priority list?
https://redd.it/1x4jonm
@r_Deadlock
Post #21975
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