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Post #25713 39
Time-Varying Convolution - Anton Lundberg - https://youtu.be/iT0olrM1iyU
Building an Optimized DSP Framework in Modern C++ - Scott Carver - [https://youtu.be/k4yxNxNCo0k](https://youtu.be/k4yxNxNCo0k)

2026-08-03 - 2026-08-09

Commercialising Audio Plugins - Going From Development to Sales and Beyond - Tobias Lønnerød Madsen - https://youtu.be/SWPLyDDBU38
Capturing and Transferring Expressive Microtiming in Drumming - Eemi Fagerlund - [https://youtu.be/4ZAJHl02X7s](https://youtu.be/4ZAJHl02X7s)
How I Learned to Love the Docs - Documentation As Design Process for Music Tech Products - Astrid Bin - https://youtu.be/7MpDAHd7rbw

2026-07-27 - 2026-08-02

Workshop: Programming Music and Synthesizers on-the-fly with Pharo - Domenico Cipriani - [https://youtu.be/v95QYyUHNJ8](https://youtu.be/v95QYyUHNJ8)
PolyBLEP & PolyBLAMP Demystified - Nis Wegmann - https://youtu.be/\_bW8TfgEqRM
Modernizing Legacy Audio Plugin Codebases - Lessons from FL Studio’s Plugin Suite - Tomas Medek - [https://youtu.be/zY8uHzAdnzk](https://youtu.be/zY8uHzAdnzk)
How to Write Scalable, Deterministic Audio Engines - Janus Lynggaard Thorborg - https://youtu.be/3FXQQmQa-ak

https://redd.it/1vx94b9
@r_cpp
YouTube Real-Time Raytraced Acoustics for Games - Anton Lundberg - ADCx Copenhagen 2026 https://audio.dev/ -- @audiodevcon​ --- Real-Time Raytraced Acoustics for Games: Dynamic Reverb with IR Synthesis & Time-Varying Convolution - Anton Lundberg - ADCx Copenhagen 2026 --- Real-time acoustics in games is often a trade-off: either dynamic, geometry…
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