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Post #25076 19
A Principal Software Engineer at Epic Games / 25 Year Vet, talks about why AI is just a "giant switchboard" and why code is a delicate crystal.

I’ve been thinking a lot about how people actually get comfortable with complex topics like programming, not by tutorials, but by just being passively around the conversations.

So I recorded one of those conversations.

I sat down with Dietmar Hauser (25+ years in the industry, Principal Software Engineer at Epic), and we went from Commodore 64 days, literally typing code out of magazines. All the way to modern C++ and where we find ourselves at the moment with another layer of abstraction = LLMs.

What stuck with me wasn’t just the history, but how he talks about coding as this fragile, interconnected system (“a delicate crystal”), that shatters if you touch the wrong thing, which i found very interesting.

It’s a long, unfiltered discussion, more like something you overhear between two people deep in the field than a structured interview.

If you’re trying to get a feel for how experienced engineers actually think about code, or if you wanna warm up to the idea, this convo might be useful:
https://youtu.be/PE3aCgSHvTQ

https://redd.it/1syd309
@r_cpp
YouTube 25 Years in Game Dev: The Uncomfortable Truth About Abstraction Layers - Dietmar Hauser Can AI replace 25 years of software engineering experience? I sit down with Dietmar Hauser, a Principal Software Engineer at Epic Games, to unpack the evolution of programming. We go from coding on the Commodore 64 to navigating modern abstraction layers.…
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