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Post #23985 15
ECS Implementation

Heyya reddit, i am making a game engine as a hobby and i was wondering if anyone would like to give some feedback on my ECS implementation. (I haven't measured it so idk about performance.)

What i want to know is that if this is a "correct" way to implement such a thing.

Thank you for the feedback.

#ifndef IKK_ECS_HPP
#define IKK_ECS_HPP


#include <unordered_map>
#include <algorithm>
#include <expected>
#include <vector>


#include "InariKonKon/Utility/NonConstructible.hpp"
#include "InariKonKon/ECS/Entities/Entity.hpp"
#include "InariKonKon/ECS/Systems/System.hpp"
#include "InariKonKon/Utility/Error.hpp"


namespace ikk
{
class ECS final : public NonConstructible
{
public:
template<std::derived_from<Component> T>
static void addComponentToEntity(const Entity& entity, T&& component) noexcept;


template<std::derived_from<Component> T>
static void removeComponentFromEntity(const Entity& entity) noexcept;


template<std::derived_from<Component> T>
[[nodiscard]] static std::expected<T*, Error> getComponentForEntity(const Entity& entity) noexcept;


template<std::derived_from<Component> T>
[[nodiscard]] static const std::vector<T> getComponents() noexcept;


template<std::derived_from<Component> T>
[[nodiscard]] static const std::vector<Entity> getEntitiesWith() noexcept;


template<DerivedFromSystem T>
static void applySystemOnEntity(const Entity& entity) noexcept;
private:
template<std::derived_from<Component> T>
[[nodiscard]] static std::unordered_map<Entity, T>& getComponentMap();
};


template<std::derived_from<Component> T>
void ECS::addComponentToEntity(const Entity& entity, T&& component) noexcept
{
std::unordered_map<Entity, T>& map = getComponentMap<T>();
if (map.contains(entity) == false)
map.emplace(entity, std::move(component));
}


template<std::derived_from<Component> T>
void ECS::removeComponentFromEntity(const Entity& entity) noexcept
{
std::unordered_map<Entity, T>& map = getComponentMap<T>();
if (map.contains(entity))
map.erase(entity);
}


template<std::derived_from<Component> T>
std::expected<T*, Error> ECS::getComponentForEntity(const Entity& entity) noexcept
{
std::unordered_map<Entity, T>& map = getComponentMap<T>();
if (map.contains(entity) == false)
return std::unexpected(Error{ "Entity does not have the requested component." });
else
return std::expected<T*, Error>{ &map.at(entity) };
}


template<std::derived_from<Component> T>
const std::vector<T> ECS::getComponents() noexcept
{
const std::unordered_map<Entity, T>& map = getComponentMap<T>();
std::vector<T> values{};
values.reserve(map.size());
std::transform(map.cbegin(), map.cend(), std::back_inserter(values),
[](const std::pair<Entity, T>& pair){ return pair.second; });
return values;
}


template<std::derived_from<Component> T>
const std::vector<Entity> ECS::getEntitiesWith() noexcept
{

const std::unordered_map<Entity, T>& map = getComponentMap<T>();
std::vector<Entity> values{};
values.reserve(map.size());
std::transform(map.cbegin(), map.cend(), std::back_inserter(values),
[](const std::pair<Entity, T>& pair){ return pair.first; });
return values;
}


template<DerivedFromSystem T>
void ECS::applySystemOnEntity(const Entity& entity) noexcept
{
std::expected<typename
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