Здесь будут промты из видео:
https://youtu.be/wgB1tZ8SZck
1. Пеликан на велосипеде:
Create svg image of a pelican riding a bicycle
2. Капибара в кимоно и с чаем:
Create svg image of a capybara wearing a kimono drinking matcha tea
3. Фламинго вяжет разноцветный свитер:
Create svg image of a flamingo knitting a colorful sweater
Если досмотрели до конца, вот промт на игру Pac-Man:
Create a single standalone HTML file for a complete playable Pac-Man–style neon arcade game.
Use only HTML, CSS, JavaScript, and one full-page canvas. No external libraries or assets—everything must be procedurally drawn and run immediately in the browser.
Generate a compact (~21×21) symmetrical maze programmatically (no ASCII). It must be fully connected, playable, and use tile types (wall, path, pellet, power pellet, ghost spawn, Pac-Man spawn, fruit spawn). Ensure no unreachable pellets or invalid spawns.
Canvas must fill the window. Center and scale the maze dynamically using available space (no fixed tile size). Reserve space for a HUD.
Game states: title, playing, paused, life lost, level complete, game over. Include controls (keyboard + mobile). Title and game over screens must show instructions.
Pac-Man: smooth tile movement, queued turns, no diagonal movement, no clipping, wraps through side tunnels, resets after life loss.
Ghosts (4): simple pathfinding with distinct behaviors, spawn in a central house, exit with delays, move only on valid paths, never freeze.
Gameplay:
Pellets (+10), power pellets (+50), fruit (+500), ghost chain scoring (200→1600)
• Power mode (~8s, min 3s): ghosts become edible and return to spawn when eaten
• Combo multiplier for quick pellet collection
• 3 lives, level progression increases difficulty
• Store high score in localStorage
Extras:
Fruit spawns near center temporarily
• Visual polish: neon maze, glowing elements, animations, particles, screen effects
• HUD: score, high score, lives, level, combo, power timer
Technical:
Use requestAnimationFrame with delta time
• Keep performance stable (limit particles)
• No bugs: avoid invalid movement, stuck entities, unreachable areas, or crashes
Final output: only the complete HTML code.
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Приятной генерации!