📕 Книга «Procedural Content Generation for Games: Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes» (PDF с возможностью поиска 29.9 Mb)
Автор: Isabel Lupiani. Год издания: 2025. Язык: English
Описание: Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project. You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers.
#TextBook #Procedural #Content #Generation #Games #Automate #3D #Asset #Environment #Blender #Python #Geometry #Nodes
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