(Also the reason why I'm not doing HI3 stuff as often lately is because most of the times it releases while I'm asleep 😔, since I had some people DMing me I thought as well may clarify.)
I feel I should clarify again, because people somehow still miss the statement in bold, these kits are not final, they may be slightly tweaked or wholly revamped and if so, we'll take the L if that happens, but we also have no reason to post any fake kit or information nor do we gain anything from it. And the final kits will be what makes it onto the release version, nothing else. If you can read the kit, you can also read the disclaimer.
[HSR - Future] "Breaker" (Likely Temp Name) | Fire or Wind Finality
NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits.
Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta
Basic ATK Deals Fire DMG equal to X% of Breaker's ATK to one designated enemy.
Skill Inflicts a "Debuff" state on all enemies, lasting for X turn(s). Then, deals Fire DMG equal to X% of Breaker's ATK to all enemies. Enemy targets in the "Debuff" state have their DEF reduced by X% and will be implanted with Fire Weakness.
Ultimate Increases the DMG Taken by all enemies by X% for each stack of "Death Mark", lasting until this current attack ends, then deals Fire DMG equal to X% of Breaker's ATK to all enemies.
Talent When an enemy target enters the field, immediately inflicts "Death Mark" on them, stacking up to X times. When an enemy target gets attacked, inflict X stack(s) of "Death Mark" on the target, and when an enemy is Weakness Broken, inflict X stack(s) of "Death Mark" on the target. Targets with "Death Mark" receive X% increased Break DMG.
After Breaker attacks an enemy with "Death Mark" gain X Charge based on the number of stacks of "Death Mark" on the target. When Charge reaches X, consumes X Charge and immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Fire DMG equal to X% of Breaker's ATK.
Leader/Finality Talent When Breaker is the Leader, Toughness Reduction inflicted by ally Finality characters increase the Finality Gauge. Gauge cannot be gained in this way during Burst Mode. During Burst Mode, if Breaker is the Leader, increases the Weakness Break Efficiency of all allies by X% and allies can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to X% of the original Toughness Reduction value.
During Burst Mode, Breaker's SPD is increased by X%, and when an ally in Burst Mode attacks an enemy deals an instance of Wind Additional DMG to that enemy and reducing their Toughness. The Toughness Reduction increases with the target's "Death Mark" stacks and additionally scales with the target's maximum Toughness.
A2 When an enemy with "Death Mark" is defeated, up to X of the "Death Mark" stacks on them are distributed to other enemies.
A4 While Breaker is on the field, after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of X% Super Break DMG for Finality allies, or X% Super Break DMG for Non-Finality allies.
Further Note: This is based on an early interpretation of the mechanics and is subject to change
NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits.
Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta
Basic ATK Deals Fire DMG equal to X% of Firefly SP's ATK to one designated enemy.
Skill Deals Fire DMG equal to X% of Firefly SP's ATK to all enemies, and inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess.
Enhanced Skill Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to this target. At the same time, deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to adjacent targets. Then deals X instance(s) of Break DMG equal to X% of Firefly's Break DMG to each enemy target based on each Weakness Type the enemy has, and removes all Implanted Weaknesses. Note: For example, if the enemy has Wind and Fire Weakness then Firefly SP would deal 1 Instance of Wind Break DMG and 1 instance of Fire Break DMG
Ultimate Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to all enemies, then deals X instance(s) of Break DMG equal to X% of Firefly SP's Fire Break DMG based on each Weakness Type the enemy is missing, and inflicts Weakness of those Types lasting for X turn(s).
Talent When Firefly SP's, or an ally in Burst Mode's, turn starts, and when a Follow-Up ATK is used by an ally in Burst Mode - inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess.
Leader Talent When Firefly SP is the leader, allies reducing an enemy's Toughness increases the Finality Gauge by X of the reduced value. Charge cannot be gained in this way during Burst mode. When in Burst mode, increases her SPD by X (Flat SPD Buff) and Break Effect by X%
NOTE: This section is based on an early interpretation of the mechanic and is subject to change.