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Dim Dim @notdim · 62K subscribers
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Forwarded from Sakura Haven

[HSR - Future] Finality MC | Imaginary Finality

NOTE: This is heavily subject to change as it is currently in active development.

Basic ATK

Deals Imaginary DMG equal to X% of Trailblazer's ATK to one designated enemy.

Enhanced Basic ATK
Deals Imaginary DMG equal to X% of Trailblazer's ATK to all enemies then deals X instances of Imaginary DMG equal to X% of Trailblazer's ATK to one random enemy (bounce)

Skill
Grants one other designated ally "Finality Invite," increasing their ATK by X% and Break Effect by X%.
While the team is in Burst Mode, "Finality Invite" additionally increases the holder's Burst DMG by X%.
"Finality Invite" only takes effect on the most recent target of Trailblazer's Skill.

Ultimate
Increases SPD of all allies by X% for X turn(s), and increases the Finality Gauge by 100.

Talent
When entering Burst Mode, all Finality characters advance action by 100%.
While in Burst Mode, reduces the DEF of all enemies by X%, increases their Toughness reduction received and enhances Trailblazer's Basic ATK.
The duration of "Finality Invitation" is not reduced while Burst Mode is active, and using Trailblazer's Basic ATK, Skill or Ultimate causes the character with "Finality Invitation" to immediately gain 1 extra turn in which they can insert the use of their Ultimate

Finality/Leader Talent
While Trailblazer is the leader (likely determined by the character that initates combat), using their Basic ATK or Skill increases the Finality Gauge by X. SPD is increased by X% during Burst Mode.
While in Burst Mode, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to X% of the original DMG.
Charge cannot be gained in this way during burst mode

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This part is overall for Finality as a path:

Finality Gauge
When there is a Finality character in the team, Finality appears on the action bar (like Aha) where it's speed is affected by the SPD of the Finality Characters in the team (think Aha Instants and Elation characters)
The Finality Gauge is a shared value in the team from 0 to 200 where "burst mode" activates when the value hits 100 or above
Charge can be gained from Finality Characters

NOTE: This section is based on an early interpretation of the mechanic and is subject to change.
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