1. Переходим в VeoSeeBot
2. Нейросеть Seedance 2.5
3. В раздел с референсами вставляем 4 фото: человек просто стоит, человек стоит и рука в позе спайдер мена, человек держит предмет и крупный план самого предмета.
И в раздел с промптом вставляем такой запрос:
Use [IMAGE 1] only as the visual reference for the item/object. The object should match the item shown in [IMAGE 1] accurately, including its design, proportions, colors,
materials, shape, surface details, and overall appearance. Do not use [IMAGE 1] as the
scene composition or background. The object must be recreated and integrated naturally into the main scene.
Use [IMAGE 2], [IMAGE 3], and [IMAGE 4] as the primary scene and action references. Preserve the same room, background ighting mood, subject identity, clothing, and overall environment. The animation should happen in my scene, not in the object reterence image
Create one continuous cinematic shot.
The scene starts with the model standing in a normal neutral position in the room. Then the object drops down into frame from above camera, entering from the top of the frame. It should appear large, close to the lens, and in the foreground, as if falling dire front of the camera. Make this moment feel dynamic and intentional, not static. The camera should shift focus onto the falling obje so that the object is tack sharp and in focus, while the background and the model become softly blurred with shallow depth of field and bokeh.
As ine objectalls, it slows down in midair and enters a dramatic slow-motion moment. It should feel like it is floatina brieflv in front of the camera. The object must look realistic, professionally lit, sharp, and naturally part of the environment, with believable reflections, shadows, and perspective matching the room.
At that moment, the model performs the Spider-Man web-shooting hand gesture. A visible, realistic Spider-Man-style web shoots out from the hand in slow motion. The web should shoot forward quickly, attach clearly onto the object, and wrap onto it in a
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slightly glossy and tight, with natural tension as they shoot forward, latch onto the object, and retract. Keep the web elegant, sharp, and cinematic while still feeling grounded and bellevable.
Then the web retracts and pulls the floating object all the way back toward the model's hand. The motion should feel fast smooth, and satisfying, with the object traveling from the foreground back
scene.
Important:
- [IMAGE 1] is only for the object design reference
[IMAGE 2), [IMAGE 3], and [IMAGE 4] define the main scene, subject, and action
• Do not anenor too neavily to ine object reterence traming
- The object must actually fall in from the top of frame and exist inside the main environment
Keep the result as one continuous shot
- Ivo jumo culs, no teleporne, no sudden appearance drune oulec
• No fake fade transitions
- The object motion, focus pulls, and web interaction should feel cinematic, smooth, and physically believable
Style: cinematic, sharp, professional lighting, realistic integration, shallow depth of field, dramatic slow motion, clean VFX, strong foreground-background separation.
AUdIO:
No music at all. No soundtrack, no background music, and no chimes. Use only professional sound effects and natural ambient audio. The audio should include subtle room ambience, clean slow-motion sound design, and a satisfying Spider-Man-style web sound design should feel polished, cinematic, and professional, but strictly SFX only with no music or melodic elements