class StateMachine {
constructor() {
this.state = 'idle';
this.transitions = {
idle: { start: 'running', reset: 'idle' },
running: { pause: 'paused', stop: 'stopped' },
paused: { resume: 'running', stop: 'stopped' },
stopped: { reset: 'idle' }
};
}
transition(action) {
const nextState = this.transitions[this.state]?.[action];
if (nextState) {
this.state = nextState;
return true;
}
return false;
}
}
const sm = new StateMachine();
console.log(sm.transition('start'));
console.log(sm.state);
console.log(sm.transition('reset'));
console.log(sm.state); Post #2669
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