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remp's dynasty mindset remp's dynasty mindset @hyperstitionlog · 1.22K subscribers
Post #1013 197

Forwarded from Tektrix

I built a game where users need to collect XP points while avoiding jeets (larps and red candles).

The characters for the game are 26 different KOLs

The goal for players is to collect as many XP points during tournament time.

the top 3 players who collected the most XP points for each tournament will win each 15% of the dev rewards.

50% of the dev rewards goes to the KOL who had players collect the most XP with his character.

while the leftover 5% dev rewards will go towards dexscreener boosts

There is a slot machine too, where people buy credits in SOL and get paid with SOL for winning.
The house doesn't make money on the slot machine, 10% of the bets goes to the jackpot.

and there is going to be prediction market section, where people can bet on the KOL who they think going to win each tournament.

First tournament will run for the first 1 hour after launch, to show people that the system works and it is in fact paying people when tournament is over.

2nd tournament will run for 3 hours.
3rd will run for 24 hours,
then we will have a weekly tournament
and then a monthly tournament

KOLs has incentive to ape and bring their followers, both for volume (which will make the dev reward bigger for them). and for pride, to show that people played with their character the most over other KOL

The house is not profiting from anything, even dev rewards goes to the players / kols.
there is a control panel where people can track real live data of players who playing the game and their progress, so everything is transparent and can be tracked.

The whole system is automated, the tournaments payouts, the slot machine jackpot, the prediction market payout.

once it's live, there is nothing else to be controlled/done by me, it has it's own mind and soul :)
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