Vortex Dev Sim Log 6 is out, and yeah, this one is a major update.
We finally have Proposal Engine v1 in place, so proposal creation stops feeling “loose” and starts feeling predictable, with proper guardrails on the server side and a clean boundary between project proposals and system-executable changes. At the same time, the governing threshold model is now real and era-based, so “active governor” isn’t a vague label anymore, it’s derived from your actual voting opportunities and it kicks in deterministically from era E to E+1. And factions v1 is here too, as something that exists in the sim.
Internal deployment is ready, and we’re on the finish line for the public release.
Full dev log: https://x.com/humanode_io/status/2022261514284208221?s=20
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