New ❤️ TON ecosystem principles by 🔑 NOT Wise Community:
🥚 Project revenue is based solely on commissions, providing real value to the community.
TON shouldn't be associated with a quick money-spinner. It should be an ecosystem that's enjoyable and useful to use. Developers are rewarded through fees, not sales.
🏍 The ecosystem is moderated by the community. DAO principles come into the game.
🔑 Community > Influencers
The ecosystem isn't built around shilling influencers but they are still rewarded.
The reputation for contributions, code, help, and products.
The voice of the community is important matters most.
🚫 No KPI of the “retention at any cost” type.
🤩 Games with no P2W. P2E only.
Can be sold: cosmetics, non pay-to-win accelerators.
Cannot be sold: strength, advantage, hidden stats, PvP advantage.
Money should not be converted into dominance over other players.
💥 Games are games, NOT financial traps.
Gameplay and economics are primary.
The player must enjoy the experience even without donations: "Play because it's fun and profitable," NOT "play to break even"
And probably nothing 💎
Post #114
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Forwarded from NOT Wise Community 🧨
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