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GH Arena | Endless Dungeon

GH Arena | Endless Dungeon

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Recent Posts 20 shown
Post #186 117
Endless Dungeon 2 Update 😘

With this update, the first chapter of the story campaign begins in Endless Dungeon — “The Hero’s Path”!

This chapter will help new players get familiar with the Dungeon, learn its core mechanics, and take their first steps into the world of the game. Essentially, it’s an expanded tutorial for newcomers — but veteran players can complete the chapter too and claim the rewards they’ve earned.

In future chapters, we plan to add more varied challenges and a stronger narrative focus.

➡️ Play on Playhop
Post #185 475
Endless Dungeon 2 Update 🎲

Version 1.1.8 is now available on Playhop.

What’s new:
- Greedy Goblin. A new room type has appeared in the Endless Dungeon. Roll the dice against the goblin for a chance to win some gold. But be careful: if you don’t have enough gold to place a bet, the goblin will take 10% of your health.
- Leave the Dungeon early. You can now end your run whenever you choose — just look for the skull icon at the top of the screen. Keep in mind that leaving early will cause you to lose all the loot collected during the run.
- Improvements and fixes. We’ve refined the tutorial for new players, improved several interface elements, and fixed a few minor bugs.
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Post #184 530
Huge Endless Dungeon 2 update 😏

Version 1.1.7 is now available on Playhop.

What’s new:
- The main screen has been updated. Now you start on a map with different points of interest.
- Three special locations have been added: Cursed Crypt, Ancient Library, and Forge Ruins. Each location has its own rules, rewards, and gameplay features.
- Artifacts have been added. These are special items with powerful effects: some give useful bonuses, some come with a cost, and some work differently depending on the location.
- The Codex has been added. This is a separate screen for your artifact collection and progress. Here you can unlock recipes, craft artifacts, and upgrade them.
- The Training mode has been reworked. Now you can train your character in the Camp without spending tickets. Training is more effective now, but each session takes 4 real-time hours.
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Post #181 473
The long-awaited Endless Dungeon 2 update is here 🤪

Version 1.1.6 is now available on Playhop.

What’s new:
- Achievements in your profile. Collect medals and compare your progress with other players.
- Dungeon Pass. It includes auto-battle, free scrap pocket, and no ads between floors. You can buy the pass for 7 days for 200 gems.
- More rewards for daily quests. Complete 3/7/12/18 daily quests during the week and claim extra rewards.
- New seasonal leaderboard. The depth ranking has been replaced with a leaderboard based on the number of battles won during the season.

We waited a whole month for this update to pass moderation — special “thanks” to Playhop for that 🙃

The good news: together with this update, we also launched a seamless update system for the game. In simple terms, updates will now come out much more often, and we won’t have to wait 2-4 weeks for moderation every time.

That means very soon we’ll start showing you the huge pile of content we prepared during this painfully long month.
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Post #180 1.1K
Endless Dungeon 2 Update 🎉

Version 1.1.4 has passed moderation on Playhop.

Changelog:
- Three new bonuses have appeared on the run preparation screen — save pockets for various resources. Now, when you die in the Dungeon, you lose all your loot unless you had an active save pocket. We want to note that this is how the mechanic was originally intended to work, but due to our mistake, blueprints and other resources were preserved after death. With this update, the game is now closer to the originally planned level of hardcore difficulty.
- An “Auto-turn” mode has been added to the settings: the “End Turn” button is hidden, and your turn is considered finished once you choose your attack and defense zones. Fewer clicks, faster battles!
- Fixed several visual bugs and interface issues.
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Post #179 1.08K
Endless Dungeon 2 Update 🎉

Version 1.1.1 has finally passed moderation on Playhop. Although the current version is already 1.1.4, so we’re waiting for moderation again 😭

Changelog:
- Added starting floor selection before a run: you can now start the dungeon from floors you have already unlocked.
- Added category tabs in the Forge for easier navigation when crafting and dismantling: weapons, armor, accessories, and blueprints.
- Added dismantling of extra blueprints for gold.
- The Torch now lights up 9 rooms instead of 3.
- Reworked the armor formula for bots, especially Bosses. Battles on deeper floors should now be shorter.
- Added display of the daily counter for ad revives.
- Bonuses to attack, defense, and maximum health are now correctly displayed as percentage effects.
- Added tooltips for bonus limits, such as crit and vampirism.
- Fixed active run recovery after reloading or returning to the game.
- Fixed many minor bugs and interface inconveniences based on your feedback.
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Post #178 921
The first season of Endless Dungeon 2 is over! 🎉

Congratulations to the winners! We’re already sending out the 50 USDT prize pool.

What’s next? 🤔

We’re currently waiting for Playhop moderation to review the new patch. In this patch, we’ve taken your feedback into account, fixed bugs, and added lots of small improvements.

At the same time, we’re working on the next update, which will make the gameplay even more hardcore and exciting. We hope that by the start of the third season (in one week) the patch will already be available, and we’ll be able to run that season with a prize pool.

Additionally 🤪

The game is also now available on CrazyGames: https://www.crazygames.com/game/endless-dungeon-2

The patch with bug fixes and the option to choose a floor on the equipment screen is already live there. Accounts are separate across different platforms, but the leaderboard is shared. In the current CrazyGames version, ads and revival by watching ads are disabled.

We’d really appreciate it if you liked the game’s page — it would help the project a lot.
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Post #177 795
The release you didn’t ask for!

We launched Endless Dungeon 2 — our experimental project and sandbox where we test new mechanics, balance, and tech stuff. This is not Arena 2.0 yet, but in terms of midcore gameplay and amount of content, it is already much closer to it than GH Arena in Telegram.

You will enter an endless dungeon where it is not only about random luck anymore. Tactics, your character build, and smart progression matter too.

You can play it on Playhop: https://playhop.com/ru/app/endless-dungeon-2-517212

What’s inside:
- 75 craftable items
- 29 dungeon bonuses
- 8 in-run items
- 4 enemy archetypes
- endless progress between seasons

This version is not connected to our token. This is a platform rule, since the game is published on external portal. But your support is still very important for this experiment.

To join a separate competition for GH Arena players, go to Settings and enter the promo code: ARENA
After that, you will be added to a special leaderboard where only Arena players compete.

The first season lasts 7 days. At the end of it, the top 3 players with the ARENA promo code will share the USDT prize pool:
Top 1: 25 USDT
Top 2: 15 USDT
Top 3: 10 USDT

For now, the prize pool is only planned for the first season. But we’ll see what happens next.

Important: your character stats and items do not reset between seasons. So even if you don’t win a prize in the first season, it still makes sense to keep playing.
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Post #176 1.96K
​​Hello!

In DevNotes 3 we share what we managed to build in January: the city hub, the map generator, and the alchemy system.

👉 Read it here 👈
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Post #175 2.05K
🎉 Happy New Year, Arena heroes! 🎉

2025 was a year of experiments for us. You probably noticed: we were trying to find our niche, testing different modes, and investing a lot to bring in new players from other apps.

By the end of summer we understood one thing: Telegram Mini Apps aren’t really growing, and the stuff that wins is usually simple gambling mechanics. We saw it ourselves — Totem Rush was our best experiment. Business-wise, it would’ve made sense to turn Totem Rush into a separate project and focus only on that, even if it meant leaving Arena battles behind.

But back in spring 2024, we started GH Arena as a real game and a community around it. That hasn’t changed. Thanks to everyone who stayed with us this past year — you truly helped us see where to go next.

So, as you already know from our devlog, since August 2025 we’ve been working on GH Arena 2.0 — a big, cross-platform game for real. We hope to run the first alpha tests before the end of this winter.

In 2026, we wish our beloved players all the best and the patience to wait for the release — and for us, enough energy and grit to get it done. Happy New Year!
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Post #174 1.89K
​​Hey everyone!

In DevNotes 2 we quickly touched on the game’s lore and explained how traveling between locations works.

👉 Read it here 👈
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Post #173 2.35K
Hey everyone!

For the past two months, the current version of the game has been in support-only mode while the team focuses on GH Arena 2.0.

It’s time to start a series of posts where we’ll talk about the new game

👉 Read DevNotes 1 👈
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Post #172 2.38K
Totem Rush №3: Results

The event is over — time to look at the numbers:

- Final prize pool: 635,200 GH
- 945 unique players, 160,778 total spins
- 1,304,079 Energy spent
- USDT dropped 3,811 times, totaling 1,512.3 USDT

When is the next event?
We can’t say yet, but you definitely have time to stock up on Energy!

⚡️ How to get Energy between events

1️⃣ +20 Energy per day — watch ads in Farm.
2️⃣ +5 Energy — for each Dungeon entry.
3️⃣ Bonus Energy — for holding our NFTs.

NFT Collection | PvP Guide | GH Price
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Post #171 2K
💎 3x Gem Boost!
For 24 hours, gem drop chances are tripled — a great chance to upgrade your totems!

👑 Prize Pool Surpasses 500,000 GH
As of this post, the prize pool has reached 506,900 GH (~ $3,225).

⚠️ Reminder
The GH prize pool will be shared only by the Top 25 in the Silver League. Top 25 in the Bronze League will share a separate pool of 300 Dungeon Tickets.

NFT Collection | PvP Guide | GH Price
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Post #170 1.76K
⚔️ PvP Battle Guide

A few days ago, we updated the PvP mechanics: zone modifiers were added and the critical hit system was reworked. We also added new level 30 items to the shop — available only for GH.

We know that builds are now much more diverse, and players need time to experiment. That’s why all level 30 items temporarily cost just 100 GH. Prices will go up later.

To help you understand the updated PvP system and new builds, we’ve put together a short guide that answers most common questions.

Read it here: https://gh-arena.gitbook.io/game-hunters/pvp-guide

NFT Collection | Roadmap
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Post #169 1.38K
​​🥳 Totem Rush Event №3 is live!

- Duration: 7 days.
- The slot machine drops USDT instead of Dungeon Tickets. Base drop is 0.1 USDT, and it scales with your bet — with an x100 bet you can get up to 10 USDT per spin.
- Two leagues only: Bronze (prize pool in Dungeon Tickets) and Silver (prize pool in GH).
- Silver prize pool: our contribution of 150,000 GH + 50% of Energy purchases.
- Top 25 in each league get rewards.
- Event Pass and extra Energy can be purchased with GH only.

NFT Collection | Roadmap
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Post #168 1.03K
Totem Rush Event starts tomorrow!

Start time: 2 September at 16:00 CET.

- Duration: 7 days.
- The slot machine drops USDT instead of Dungeon Tickets. Base drop is 0.1 USDT, and it scales with your bet — with an x100 bet you can get up to 10 USDT per spin.
- Two leagues only: Bronze (prize pool in Dungeon Tickets) and Silver (prize pool in GH).
- Silver prize pool: our contribution of 150,000 GH + 50% of Energy purchases.
- Top 25 in each league get rewards.
- Event Pass and extra Energy can be purchased with GH only.

NFT Collection | Roadmap
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Post #167 1.11K
⏳ Totem Rush Event delayed

Unfortunately, due to unexpected issues, the Totem Rush event has been postponed until next week. We’ll announce the new start date at least 24 hours in advance.

🎁 NFT Giveaway is live!

There’s an ongoing lottery in the game — the prize is a Fren NFT (floor price ~47 TON).

🎟 Each ticket costs 50 $GH. Your chances of winning are shown before you place a bet. The winner will be announced on September 3rd.

NFT Collection | Roadmap
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Post #166 1.08K
Item Rebalance for Level 25

Based on player feedback, we’ve adjusted several Level 25 items:

1. Off-set helmets. The Enemy Crit and Enemy Dodge modifiers were reduced by roughly 2x.
Example: Warbringer used to reduce the opponent’s dodge chance by 15%, now it’s 8%.

2. Shadowstep & Furystrike sets. Set bonuses were updated.
Example: a full Shadowstep set now gives +7% dodge instead of +30%.

The maximum crit or dodge chance (item bonuses + the character’s base 5%) cannot exceed 12%.

⚒️ We’re currently working on Level 30 items and sets to broaden viable tactics, and we’ll soon introduce a new zone modifiers system to make different builds play more uniquely.

NFT Collection | Roadmap
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Post #165 1.03K
Totem Rush returns next week!

We’ll announce the exact start date in advance. Here are a few details about the event:

- Duration: 7 days.
- The slot machine drops USDT instead of Dungeon Tickets. Base drop is 0.1 USDT, and it scales with your bet — with an x100 bet you can get up to 10 USDT per spin.
- Two leagues only: Bronze (prize pool in Dungeon Tickets) and Silver (prize pool in GH).
- Silver prize pool: our contribution of 150,000 GH + 50% of Energy purchases.
- Top 25 in each league get rewards.
- Event Pass and extra Energy can be purchased with GH only.

NFT Collection | Roadmap
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