一个有关【欢愉负债】有趣的机制
阿哈的【欢愉负债】会在敌方目标转阶段后保留,但保留的【欢愉负债】不超过目标生命上限的10%。
“反造物主,流溢之恨”的两个召唤物瘫痪并恢复后并不属于转阶段,同时“反造物主,流溢之恨”的转阶段并不视为其两个召唤物转阶段,所以会出现如视频1中的现象,两个召唤物的血量会被不断添加【欢愉负债】,而玩家则可不断击杀召唤物来获得buff。
贪饕污染同理,进入贪饕污染机制时,并不视为怪物转阶段。
所以在贪饕污染等级4的条件下,对于单阶段类敌人来说,携带阿哈的欢愉队只需要多打1 * 1.2 * (1-0.25) / 4 = 22.5%倍的原血量,而多阶段类敌人则是1 * 2.16 * (1-0.25) / 4 =40.5%
An interesting mechanic involving Elation Debt
Aha's "Elation Debt" is retained after an enemy target undergoes a phase transition, but the retained "Elation Debt" is capped at 10% of the target's Max HP.
For "Anti-Creator, Hatred Inundate," its two summons entering Grave Wound and then recovering does not count as a phase transition, and conversely, a phase transition of "Anti-Creator, Hatred Inundate" does not count as a phase transition for its two summons. This is what produces the phenomenon seen in Video 1: Elation Debt keeps being added to the two summons' HP, while the player can keep defeating the summons to gain buffs.
Voracity Corrosion works the same way — triggering the Voracity Corrosion mechanic does not count as an enemy phase transition.
o at Corruption Level 4, for single-phase enemies, an Elation team running Aha only needs to deal an extra 1 × 1.2 × (1 − 0.25) / 4 = 22.5% of the enemy's original HP in damage, whereas for multi-phase enemies it is 1 × 2.16 × (1 − 0.25) / 4 = 40.5%.
Post #6286
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Forwarded from CyrLeak
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