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Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Showing posts older than #2570 · Back to latest

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Post #2569 463
Advanced performance tips and tricks from a Unity consultant

One of the most anticipated talk of the conference
  • 👍 7
Post #2561 521
Using DOTS to Optimize GameObject Gameplay: A Case Study from Survival Kids

This talk provides a few examples from a real game showing how performance-intensive paths were optimized. As I've mentioned before, I love reading or watching these optimization stories from the "tech trenches," and I definitely recommend checking the recording later.

It covers a few techniques, including how to:
- Use Entities systems to update MonoBehaviors
- Do position checks effectively
- Use a Transform Access Array to update Transforms fast in worker threads

There were only 3 cases, but how the talk was delivered is at a super high level. Kudos to Andy for the excellent storytelling
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Post #2558 517
Better IAP tools

It definitely speeds up prototyping. One place to setup everything, one place to get all data.

At what cost? All analytics goes to Unity 🙃
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Post #2556 488
UI toolkit improvements.
Will it make you to use it in runtime?

Is anyone using it now for in-game UI? I am really curious in your experience
  • 👍 8
Post #2555 484
More customizability and better performance on mobile, sounds good to me. Would be interesting to see it really improving tech metrics in production
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Post #2554 471
👏
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Post #2553 471
I've been focusing on multiplayer prototypes for the last year as my indie journey. Happy to see the host migration out of the box.
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Post #2551 487
The Platform Toolkit caught my attention in the keynote. More details were shared on the roadmap session
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Post #2550 1.82K
Everyday Unity Photo
Timelines for CoreCLR
  • 👍 16
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