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Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Showing posts older than #2176 · Back to latest

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Post #2173 207
Unity Localized App Title: Localize your Unity app's name and/or icon on Android & iOS

This plugin helps you localize your app's name and/or icon on Android & iOS. Note that the icon doesn't automatically change with the device language on iOS but it's possible to change it at runtime via scripting API.

https://github.com/yasirkula/UnityMobileLocalizedAppTitle

#localization #native
  • 👍 5
Post #2170 210
EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and avoid janks or spikes.

Time slicing is a useful technique for optimizing the performance and consistency of games, but should be used carefully to not affect the gameplay too much.

https://github.com/aillieo/EasyTimeSlicing

#slicing
GitHub GitHub - aillieo/EasyTimeSlicing: EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and… EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and avoid janks or spikes. - aillieo/EasyTimeSlicing
  • 👍 3
Post #2167 205
Post #2165 235
Unity-Textures-Hunter: Provides summary of all textures and atlases in Unity project

It makes an analysis of non-atlas textures to give some recommendations upon their compression settings.
It also helps to analyze all your atlases at once and highlights issues if their textures used in Resources and/or Addressables (which may lead to duplicated textures in build).

https://github.com/AlexeyPerov/Unity-Textures-Hunter

#editortools #optimization #texture
  • 👍 7
Post #2164 207
animation.gif36 MB
SPCRJointDynamics: A bone physics engine for cloth.

SPCRJointDynamics uses cross simulation algorithm (mass-spring-damper model) to animate the bones in real-time. For direct use for skirts and hairs, we mainly focused on the overall appearance rather than the physically accurate behaviors.

https://github.com/SPARK-inc/SPCRJointDynamics

#clothphysics #cloth
  • 👍 3
Post #2161 208
Dynamic destruction in Radio Viscera

Not a Unity game, but a great story about how wall destruction was implemented. Can be used as a reference for a custom destruction system.

https://fire-face.com/destruction/

#destruction
  • 👍 6
Post #2156 206
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