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Everyday Unity

Everyday Unity

@everydayunity

A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Post #1790 104
A Glimpse into Unity Developer Interview

A good list of interview question examples with references to answers. Definitely doesn't contain everything that can be asked and covers a pretty basic level, but still worth checking out before an interview.

https://medium.com/@unity_dev/a-glimpse-into-unity-developer-interview-4f7d4656c76c

#interview #tips
Medium A Glimpse into Unity Developer Interview I often get asked from individuals “ What it is like to be working as Unity developer “ and how they may get started in the field.
  • 👍 2
Post #1788 107
Post #1785 90
What options do I have for Automation and Unit Testing In Unity?

A registry listing all of the prominent options for automating UI testing in Unity. Provides a high level comparison of what each package offers. People may not realize that there are now many choices to automate UI testing in Unity, along with additional alternative options for unit testing
Inside my company we have very similar in-house solutions. It takes time and expertise to create such infrastructure from scratch, so packages provided in the list may help to save some time if used correctly.

https://forum.unity.com/threads/what-options-do-i-have-for-automation-and-unit-testing-in-unity.682720/

#automation #testing #performancetesting
Unity Forum What options do I have for Automation and Unit Testing In Unity? I wanted to create this topic as a registry, listing all of the prominent options for automating UI testing in Unity. I want to give people a high...
  • 👍 2
Post #1782 108
At Unity Labs we perform a great deal of experiments. These frequently produce 'gems' or small algorithms that are useful to the community by themselves. This is a repository of those gems.

Contains:
- Stabilizr : Object Stabilization for XR
- GizmoModule: Gizmos for EditorXR/Runtime
- PhysicsTracker: Bridging the gap between game code and physics simulation
- RunInEditHelper: Manage what is running in edit mode
- ModificationResponse
- MissingReferences: Track down references to missing assets or methods
and many more.

https://github.com/Unity-Technologies/SuperScience

#gems #editortool #superscience
GitHub GitHub - Unity-Technologies/SuperScience: Gems of Unity Labs for our user-base. Gems of Unity Labs for our user-base. Contribute to Unity-Technologies/SuperScience development by creating an account on GitHub.
  • 👍 2
Post #1780 105
Post #1778 95
Post #1775 99
Frequently asked questions about Entity Component Systems

This FAQ is for anyone interested in ECS & modern, high performance game development. The goal is for answers to be short & correct, but not necessarily complete. The Resources section contains more in-depth articles.

https://github.com/SanderMertens/ecs-faq

#ecs #ecsfaq
GitHub GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems Frequently asked questions about Entity Component Systems - SanderMertens/ecs-faq
  • 👍 3
Post #1773 117
ultimate-guide-to-profiling-unity-games.pdf4.3 MB
Ultimate guide to profiling Unity games.

Finally we got a resource where the whole profiling process is described in details. Before you mostly should've relied on your own experience and various posts describing parts of the flow.
Even though it's already a pretty detailed guide, it contains a lot of references where you can read in more details about most of the topics it touches, which is great.

#performance #optimization #guide #profiling
  • 👍 2
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