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LiteEntitySystem: Pure C# HighLevel API for multiplayer games

Some of the features:
Lag compensation
Serialization of custom types (like strings,lists,arrays,jsons,etc)
Synchronized variables (with optional notifications on change)
Client-side prediction
Client-side spawn prediction (for projectiles)
Remote procedure calls (RPC) with compile-time checks
Client input system
Interpolation system
Delta-compressed state synchronization
LZ4 compression of initial world state

https://github.com/RevenantX/LiteEntitySystem

A sample: https://github.com/RevenantX/LiteEntitySystemUnityExample

#netcode
GitHub GitHub - RevenantX/LiteEntitySystem: Pure C# HighLevel API for multiplayer games Pure C# HighLevel API for multiplayer games. Contribute to RevenantX/LiteEntitySystem development by creating an account on GitHub.
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