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Unity Image Loader: Asynchronous image loading from remote or local destination.

Features:
✔️ Async loading from Web or Local ImageLoader.LoadSprite(imageURL);
✔️ Memory and Disk caching - tries to load from memory first, then from disk
✔️ Dedicated thread for disk operations
✔️ Avoids loading same image multiple times simultaneously, task waits for completion the first and just returns loaded image if at least one cache layer activated
✔️ Auto set to Image ImageLoader.SetSprite(imageURL, image);
✔️ Auto set to SpriteRenderer ImageLoader.SetSprite(imageURL, spriteRenderer);
✔️ Debug level for logging ImageLoader.settings.debugLevel = DebugLevel.Error;

https://github.com/IvanMurzak/Unity-ImageLoader

#imageloader #loadimage
GitHub GitHub - IvanMurzak/Unity-ImageLoader: Asynchronous image loading from remote or local destination. It has two layers of configurable… Asynchronous image loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk. - IvanMurzak/Unity-ImageLoader
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