UnityURP-MobileDrawMeshInstancedIndirectExample
A simplified sample that demonstrates DrawMeshInstancedIndirect API on mobile platforms. Only contains a simple CPU frustum culling (not even a quadtree) -> minimum compute GPU frustum culling (no Acceleration Algorithms), then just 1 DrawMeshInstancedIndirect call.
It also contains a RendererFeature(GrassBendingRTPrePass.cs) to render an offscreen RT(R8), which renders top-down view grass bending area (by trail renderer following moving objects)
https://github.com/ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
#drawmesh #instancing #grass #shader #compute
Post #2100
199

- 👍 4