TGViewer
Everyday Unity Everyday Unity @everydayunity · 1.18K subscribers
Post #2084 235
Hot reload: a tool which lets you skip all compile times in Unity

It uses a custom C# compiler integration, and only compiles the code that was changed. That output is used to patch up the existing C# code while it's running. It works both inside and outside of playmode.
There shouldn't be any serious risk as you can always just recompile the code normally to reset any bad changes which may have failed to apply (i.e. when using some unsupported features).
It doesn't currently support changes that would require vtable modifications like having a type implement another interface or adding an override to an existing virtual method. There are some other unsupported features that can be checked in the docs, but generally it covers a lot of use cases and can be really useful.

https://www.reddit.com/r/Unity3D/comments/10v66xi/we_just_released_a_free_tool_which_lets_you_skip/

Website: https://hotreload.net/

#editortool #hotreload
  • 👍 7
More from @everydayunity
  1. Oct 2, 2026Customize Claude Code with mods in TypeScript You can now make mods for Claude cli and app…
  2. Sep 24, 2026Now you can change the effort mid session in new Claude. So the advice about caching from…
  3. Sep 24, 2026We were wondering in the comments what Claude reset does. Here is the answer https://www.r…
  4. Sep 22, 2026Introducing GPT‑6 Sol and Luna And better & cheaper sol and luna as an immediate response…
  5. Sep 22, 2026Introducing Claude Opus 5.5 \ Anthropic Cost and speed. Opus 5.5 requires less compute to…
  6. Sep 21, 2026Claude Code effort level and model selection effort means more than just "thinking time."…
Threads Profile ViewerView any public Threads profile without an account.Open ThreadLook →Writing with AI? Make it sound human.Metric37 rewrites AI drafts so they read naturally. Free AI detector, 1,500 words free.Try Metric37 →