Accelerating player builds with an incremental build pipeline
Faster builds and better build profiling tools available for:
Desktop standalone players, WebGL, Android (2021.2)
iOS/tvOS, all Xbox platforms (2022.1)
All remaining platforms (2022.2)
https://blog.unity.com/technology/accelerating-player-builds-with-incremental-build-pipeline
#build #optimization
Post #2036
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