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Post #2023 185
Building a custom renderer for Unity - Draw Calls & Batching

This series of posts is like a short paraphrase of catlikecoding SRP tutorials and without code. If you find it hard to start the amazing tutorial by catlikecoding since it is really huge, then you can begin with this one for some short theory to be more in context.

https://fazz.dev/articles/building-srp-part-three

#srp #drawcall #srpbatcher
fazz.dev Building a custom renderer for Unity - Draw Calls & Batching - Joe Fazzino I once went down to the river to skip stones, there sat a wise old man who said to me "Don't use MaterialPropertyBlock in the new SRPs (unless you want to break batching on purpose in which case you do you)"
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