Automated Cleanup of Unity's Generated Shaders
The resulting code is around 20-25% smaller and a lot easier to read, which makes it better to work with and optimize. While it does shorten the code, the main improvement is that it becomes much easier to grok.
https://agentlien.github.io/cleanup/index.html
Repo: https://github.com/agentlien/ShaderCleanup
#shadergraph #optimization
Post #2015
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