NullTale/SoCreator: Create ScriptableObject by type from Unity Editor.
Can come in quite handy when you have a lot of scriptable objects in the project. Which can be pretty common given that configs are better to be stored in SO since it doesn't generate garbage when being loaded. And SO loading is faster as it's a memcpy call under the hood.
https://github.com/NullTale/SoCreator
Info about SO is taken from a great talk at Unite
#scriptableobject #editortool
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